1st Edition

3D Game Development with Unity

By Franz Lanzinger Copyright 2022
    414 Pages 299 Color & 8 B/W Illustrations
    by CRC Press

    414 Pages 299 Color & 8 B/W Illustrations
    by CRC Press

    414 Pages 299 Color & 8 B/W Illustrations
    by CRC Press

    This book teaches beginners and aspiring game developers how to develop 3D games with Unity. Thousands of commercial games have been built with Unity. This book combines a practical, step-by-step approach with explanations of the underlying theory that are reinforced with hundreds of screenshots and several larger projects.

    Building on the knowledge developed in 2D Game Development for Unity, this book uses the Blender software for 3D modelling and texturing, GIMP for 2D art, Audacity for sound effects, and MuseScore for music composition and notation. Readers can follow the step-by-step guides and create an introductory racing game, a 3D maze game, and a 3D FPS adventure game as they progress through the chapters. The book contains numerous color illustrations and online access to easily downloadable game assets, code, and project files.

    Written to be accessible and easy to follow, this book will be a valuable resource to both beginner and aspiring game developers that want to develop 3D games with Unity.

    Franz Lanzinger is an independent game developer, author, and pianist. He is the owner of Lanzinger Studio located in Sunnyvale, California. His game development career spans almost 40 years starting with the coin-op classic Crystal Castles at Atari in 1983, continuing with Ms. Pacman and Toobin' for the NES, published by Tengen in 1990.

    Franz has been an indie game developer since 1991. He worked on SNES Rampart, Championship Pool, and NCAA Final Four Basketball, as well as Gubble for the PC, Mac, and PlayStation. This is Franz's third book about game development. He is currently working on a remaster of Gubble. In his spare time, he is the piano accompanist for the Valley Chorale and the Serendipity Choir. Go to franzlanzinger.com for the latest news about Franz as well as resources for his books.

     

    Part I Basics of 3D Game Development

    Chapter 1 ◾ Software Tools

    Chapter 2 ◾ A 3D Game

    Chapter 3 ◾ 3D

    Chapter 4 ◾ Designing a 3D Remake

    Chapter 5 ◾ 3D Dottima Character

    Chapter 6 ◾ Blender Modeling and Animation

    Chapter 7 ◾ More Art Assets

    Chapter 8 ◾ First Playable

    Chapter 9 ◾ Game Structure

    Chapter 10 ◾ More Game Objects and a Large Level

    Chapter 11 ◾ Sound and Music

    Chapter 12 ◾ GUI and Cutscenes

    Chapter 13 ◾ Testing and Debugging

    Chapter 14 ◾ Input

    Chapter 15 ◾ Preparing DotGame3D for Release

    Part II A 3D Adventure

    Chapter 16 ◾ FPS, etc.

    Chapter 17 ◾ Worldbuilding

    Chapter 18 ◾ Character Controller

    Chapter 19 ◾ First Playable

    Chapter 20 ◾ A 3D Puzzle Room 3

    Chapter 21 ◾ Shaders and Lighting in Unity

    Chapter 22 ◾ Physics

    Chapter 23 ◾ Sound and Music, Part 2

    Chapter 24 ◾ Releasing FPSAdventure?

    Chapter 25 ◾ Epilogue

    APPENDIX I: THE C# CODING STANDARD FOR THIS BOOK

    APPENDIX II: GAME DEVELOPMENT CHECKLIST

    Biography

    Franz Lanzinger is an independent game developer, author, and pianist. He is the owner of Lanzinger Studio located in Sunnyvale California. His game development career spans almost forty years starting with the coin-op classic Crystal Castles at Atari in 1983, continuing with Ms. Pacman and Toobin' for the NES, published by Tengen in 1990.

    Mr. Lanzinger has been an indie game developer since 1991. He worked on SNES Rampart, Championship Pool, and NCAA Final Four Basketball, as well as Gubble for the PC, Mac, and PlayStation. This is Franz's third book about game development. He is currently working on a remaster of Gubble. In his spare time, he is the piano accompanist for the Valley Chorale and the Serendipity Choir. Go to franzlanzinger.com for the latest news about Franz as well as resources for his books.