1st Edition

Architecture and Videogames Intersecting Worlds

Edited By Vincent Hui, Ryan Scavnicky, Tatiana Estrina Copyright 2025
    312 Pages 30 Color & 203 B/W Illustrations
    by Routledge

    312 Pages 30 Color & 203 B/W Illustrations
    by Routledge

    This book explores and affirms the emergent symbiosis between video games and architecture, including insights from a diverse range of disciplines.

    With contributions from authorities in both architecture and videogame industries, it examines how videogames as a medium have enlightened the public about the built environments of the past, offered heightened awareness of our current urban context, and presented inspiration and direction for the future directions of architecture. A relatively nascent medium, videogames have rapidly transitioned from cultural novelty to architectural prophet over the past 50 years. That videogames serve as an interactive proxy for the real world is merely a gateway into just how pervasive and potent the medium is in architectural praxis. If architecture is a synthesis of cultural value and videogames are a dominant cultural medium of today, how will they influence the architecture of tomorrow? Heavily illustrated with over 200 images, the book is split into seven sections: Cultural Artifacts, Historic Reproduction, Production Technologies, Design Pedagogy, Proxies and Representation, Bridging Worlds, and Projected Futures.

    The definitive resource on consolidating these interconnected fields, this book will mobilize the current generation of designers to explore and advance this synthesis.

    Part 1: Cultural Artifacts

    1.1. Baby, What’s ROM? The Architectural Historian as Retro-Gamer

    Galo Canizares

    1.2. The Interplay of Architecture and Gameplay in Dark Fantasy, Urban Open-World and Post-Apocalyptic Videogames

    Thoreau Bakker & Kristopher Alexander

    1.3. On his roles as founder of Molleindustria and Experiential Game Design Instructor at Carnegie Mellon

    Paolo Pedercini

    1.4. Foundational Pixels: How Architecture First Entered Videogames

    Jon-Paul Dyson

    1.5. Architecture Manifesting Videogames Manifesting Architecture: A Cultural Artifact Loop

    Vincent Hui

    1.6. Newest Basilica of Guadalupe

    Andres Souto

    Part 2: Historic Reproduction

    2.1. Visualizing the Indigenous Architectural Past through Virtual Reality & Gaming

    Kristian Howald, Michael Carter, Namir Ahmed

    2.2. On his role as World-Design Director at Ubisoft

    Maxime Durand

    2.3. Restorative Heritage: Videogames as Participatory Storytelling

    Michael Otchie

    2.4. On his roles as Professor and Research Fellow

    Erik Champion

    2.5. Mantle Site Workflow

    Kristian Howald, Michael Carter, Namir Ahmed

    Part 3: Production Technologies

    3.1. Past Present Future: The emerging use of digital tools for heritage architecture in the creation of alternate realities

    Zak Fish (ERA)

    3.2. On their roles as Architect and Design Computation Specialist and Associate Director at Arup Architecture

    Conor Black and James Ward (ARUP)

    3.3. On his role as Computer Graphics Supervisor at Proximodo, a Visual Effects House

    Winrik Haentjens

    3.4. Full Circle: Leveling Up Building Digital Twins with Videogames

    Jenn McArthur

    3.5. ERA Production Workflow

    Zak Fish [ERA]

    Part 4: Design Pedagogies

    4.1. Infinite Play: Video Games as Teaching Tools

    Damjan Jovanovic

    4.2. Past Present Future: The emerging use of digital tools for heritage architecture in the creation of alternate realities

    Viola Ago

    4.3. On his role as Program Manager for the MIT Game Lab

    Rik Eberhardt

    4.4. Comparing Pedagogies of the Architectural and Game Design Classrooms

    Christopher Totten

    4.5. Design Pedagogy Example Projects

    Ryan Scavnicky, Vincent Hui

    Part 5: Proxies and Representation

    5.1. Game Worlds as Real Worlds

    Sandra Youkhana, Luke Caspar Pearson

    5.2. Building Black Joy in a SIMulated Realm

    Kristen Mimms Scavnicky

    5.3. On her role as architecture professor and critic at MIT and director of the Critical Broadcasting Lab

    Ana Miljacki

    5.4. Unraveling the Challenges of Reimagining Historical Virtual 3D Game Environments

    Nansy Khanano

    5.5. Be.longing XR

    Yara Feghali

    Part 6: Bridging Worlds

    6.1. Oh Shit I Took Both Pills, and Now Architecture is NO LONGER Frozen Music!!

    Leah Wulfman

    6.2. On their roles as Creative Director and Studio Director of Architecture at FORREC

    Court Sin, Peter Marshall

    6.3. Virtually Reality: “Viva las [Videogame] Vegas”

    Tatiana Estrina, Lena Ma

    6.4. Games of Deletion

    Runze Zhang, Alessio Grancini

    Part 7: Projected Futures

    7.1. On the Possibility of Enaction within Synthetic Worlds

    Jose Sanchez

    7.2. Reversibility and Atmosphere: The Shared Philosophical Implications of Architecture and Video Games

    Graham Harman

    7.3. Paper Visions: Theorizing Virtual Architecture

    Ryan Scavnicky

    7.4. On his roles as MS Fiction and Entertainment Coordinator at Sci Arc, Designer, Director and Producer

    Liam Young

     

    Biography

    Vincent Hui is a full professor at Toronto Metropolitan University and has been awarded several teaching distinctions across different universities. He has taught a variety of courses, ranging from design studios to advanced architectural computing and digital fabrication. A consummate collaborator, his research work and creative outputs examine intersections between architecture and other disciplines including biology, robotics, artificial intelligence, and videogame technologies. His teaching, creative projects, scholarly output, and outreach initiatives have merited his induction as a Fellow of the Royal Architectural Institute of Canada.

    Ryan Scavnicky (Scav) is a storyteller creating discourse through experimental media practice Extra Office. Using memes, TikToks, op-eds, group chats, Twitch broadcasts, Discord servers, print media and more, Scav challenges the status quo of disciplinary content. His most recent endeavor includes collaborating with the renowned photographer Iwan Baan on their upcoming book "Bread and Circuses: Rome and Las Vegas," set to be released in Spring 2024. Scav now serves as an Assistant Professor at Marywood University School of Architecture, spearheading the groundbreaking Bachelors of Virtual Architecture program.

    Tatiana Estrina is a designer and creative coder, currently pursuing a graduate degree at MIT. Merging her interests in architecture and computer science, her work delves into digital realms, design computation, and the horizon of futurological fabulation.