1st Edition
Designs for Experimentation and Inquiry Approaching Learning and Knowing in Digital Transformation
Designs for Experimentation and Inquiry examines how digital media is reconfiguring the established worlds of research, education and professional practice. It reflects on the theoretical, methodological and ethical issues shaping contemporary engagements with digital learning and offers insights for both analysing and intervening in digital learning practices.
This insightful volume fills a gap in the current literature by bringing together experiences from Sociocultural Studies of Learning, Science and Technology Studies, and Design Studies. Each chapter is an innovative case study, examining a different aspect of digital media’s role in research, education and professional practice by exploring topics such as:
- Learning practices and digitalized dialogue
- Digital design experiments
- Digitally mediated collaborations
- Ethical digital inquiry and design
Expertly researched and written, this book is a unique resource for scholars, researchers and professionals working in the fields of digital design, applied technology and the learning sciences.
The Preface, and Introduction, as well as Chapters 3 and 5 of this book are freely available as downloadable Open Access PDFs at http://www.taylorfrancis.com under a Creative Commons Attribution-Non Commercial-No Derivatives (CC-BY-NC-ND) 4.0 license.
List of illustrations
List of contributors
Preface
• Åsa Mäkitalo
Acknowledgements
Introduction
• Åsa Mäkitalo, Todd E. Nicewonger, and Mark Elam
Part I: Digital Technologies, Learning and Forms of Agency
1. Concepts, materiality and emerging cognitive habits: The case of calculating carbon footprints for understanding environmental impact
Annika Lantz-Andersson, Géraldine Fauville, Emma Edstrand and Roger Säljö
2. Learning as Gap-Closing: Investigating digitalized dialogues
Sten Ludvigsen, Paul Warwick, Ingvill Rasmussen, Kari Anne Rodness, Ole Smordal and Louis Major
3. Digital inquiry into emerging issues of public concern: Controversy mapping in a Swedish school context
Åsa Mäkitalo, Mark Elam, Anne Solli, and Sandra Ferraz Freire
Part II: Digital Design Experiments and Learning
4. Prototype Driven Learning and Inquiry: A Case Study of Architectural Design and Conceptualization
Jonas Ivarsson and Todd E. Nicewonger
5. Imagining, Designing and Exhibiting Architecture in the Digital Landscape
Palmyre Pierroux, Rolf Steier and Birgitte Sauge
6. Thinking Through the Databody: Sprints as Experimental Situations
Anders Kristian Munk, Anders Koed Madsen and Mathieu Jacomy
Part III: Investigating Digitally Mediated Collaborations
7. Transdisciplinary potentials: arts based methods, social science and digital bodies
Carey Jewitt
8. Culture and Collaboration in Digitally Mediated Settings
Elizabeth Keating
9. The epistemology of mobilizing citizens in the sciences: Tensions in epistemic cultures of contribution and ideals of science
Dick Kasperowski, Christopher Kullenberg and Frauke Rohden
Part IV: Ethical Digital Inquiry and Design
10. Everything old is new again: The ethics of digital inquiry and its designCharles Melvin Ess and Ylva Hård af Segerstad
11. A “situated ethics” for researching teacher professionals’ emerging Facebook group discussions
Annika Bergviken Rensfelt, Thomas Hillman, Annika Lantz-Andersson, Mona Lundin, and Louise Peterson
Biography
Åsa Mäkitalo is Professor of Education. She served as co-director (2006-2019) of the Linnaeus Centre for Research on Learning, Interaction and Mediated Communication in Contemporary Society and coordinates LETStudio since 2010 at the University of Gothenburg, Sweden.
Todd E. Nicewonger is Project Director for Destination Areas at Virginia Tech, USA.
Mark Elam is Professor of Sociology at the Department of Sociology and Work Science at the University of Gothenburg, Sweden.