1st Edition

Great Games Need Great Leaders Multiclassing to Lead Game Development Teams

By Matthew John Dyet Copyright 2025
    232 Pages
    by CRC Press

    232 Pages
    by CRC Press

    This book brings together the knowledge and perspectives of numerous past and present games industry leaders and practitioners to form a clear picture of how leadership operates in a game development studio. It identifies the ways in which things are changing or can change for the better in the games industry and provides a set of tools for the reader to use in their own professional practice.

    Embark on a journey with this book to understand how great leaders help make great games. These leaders embrace change through a broad set of skills intended to empower and nurture the teams they find themselves responsible for. Through the lens of three fantasy roleplaying classes – the Warrior, the Bard, and the Cleric – readers will understand the wide variety of skills and considerations involved in leading game developers well.

    This book will be of great interest to anybody curious about or currently working in games development.

    Prologue

    Part 1 Leadership

    Chapter 1.1 ◾ Fundamentals

    Chapter 1.2 ◾ Multiclassing

    Part 2 The Warrior

    Chapter 2.1 ◾ Acting

    Chapter 2.2 ◾ Enabling

    Part 3 The Bard

    Chapter 3.1 ◾ Speaking

    Chapter 3.2 ◾ Inspiring

    Part 4 The Cleric

    Chapter 4.1 ◾ Feeling

    Chapter 4.2 ◾ Knowing

    Epilogue

    Biography

    Matthew John Dyet is the founder and project lead of EverySecond Studio and a games lecturer at the SAE Institute in Perth, Western Australia.