1st Edition

Zombies, Consumption, and Satire in Capcom’s Dead Rising

By Connor Jackson Copyright 2025
    160 Pages 10 B/W Illustrations
    by Routledge

    This book explores the relationship between video games and satire through an in-depth examination of Capcom’s Dead Rising series, which alludes to, recontextualises, and builds upon George A. Romero’s filmic satire on American consumer culture, Dawn of the Dead.

    Proposing a taxonomy of videoludic satire, the book details how video games can communicate satire through their virtual environments, their characters, their audio, the way they frame the passage of time, and the outcomes of in-game choices that their players can make. By applying this taxonomy to the Dead Rising series, this book presents a compelling case for how video games can function as instruments for social commentary and indicators of ideological tensions.

    This unique and insightful study will interest students and scholars of media studies, video game studies, satire, visual culture and zombie studies.

    Introduction

    1.     Satire, Zombies, Video Games

    2.     Contextualising Videoludic Satire

    3.     Spatial Satire

    4.     Shared Satire

    5.     Auditory Satire

    6.     Temporal Satire

    7.     Consequential Satire

    Conclusion

    Biography

    Connor Jackson (PhD, Edge Hill University) is a Student Learning Administrator at Liverpool Hope University, UK. His research focuses on how video games reinforce and challenge ideas about the world and human behaviour. He is also interested in horror in relation to and beyond video games.