1st Edition

Business Planning for Games

By Christopher Buckingham Copyright 2024
    192 Pages 21 B/W Illustrations
    by CRC Press

    192 Pages 21 B/W Illustrations
    by CRC Press

    192 Pages 21 B/W Illustrations
    by CRC Press

    Also available as eBook on:

    This is a practical guide to help budding entrepreneurs think about various planning aspects of their proposed games business, with a view to growing their businesses and becoming more successful. This book includes customary business plan headings and worksheets where the reader can record their thoughts as they start to articulate the vision behind their game.

    This is a fresh pedagogical approach to an established method of teaching entrepreneurship that uses a series of worksheets for readers to dip in and out as their needs require. Designed to help nourish an understanding and appetite for doing more than just creating a product, it will help develop an understanding of the business process with sound ideas and inspirational worksheets.

    This book will be of great interest to all students learning about the business of games, as well as budding entrepreneurs looking for guidance on how to begin planning their own games business.

    1. Executive Summary
    2. Vision
    3. Mission
    4. Operations
    5. Research
    6. Branding
    7. Marketing
    8. Finances
    9. Introduction: Level Two
    10. Worksheet 01: Game
    11. Worksheet 02: The Opportunity
    12. Worksheet 03: Goals
    13. Worksheet 04: Customers
    14. Worksheet 05: Success
    15. Worksheet 06: Strategy
    16. Worksheet 07: Marketing
    17. Worksheet 08: Resources
    18. Worksheet 09: Partners
    19. Worksheet 10: Finance
    20. Worksheet 11: Operations
    21. Worksheet 12: Model

    Biography

    Dr Christopher Buckingham teaches research methodologies and methods. His main role as Senior Lecturer at Winchester School of Art (University of Southampton) is teaching on the Global Advertising & Branding (MA). He also helped create and deliver the undergraduate programme Business of Games and related modules on business for the creative industries.